Post date + author: #7e6e52
Based off of the official upcoming AC MMORPG series, acting as an independent production of the in-game feature "Card Blitz". This project,
is a web-based MMOSCG, (Massive Multiplayer Online Strategy Card Game), featuring the wide gallery of monsters, inventory, and skills as collectable
strategy cards, to give our fans some further insight into the upcoming AC:MMORPG world release. Dealing with such a wide variety of cards, we hoped
to create something completely unique to the strategy card game platform, and allow users further customization, broader variety, and a more complex
strategy networking yet undiscovered by previous card game titles. How you might ask is the AC: Card Blitz project different from any other
typical card game? Well, there are a variety of features we could tell you, but we shall refrain to only the important few. In AC: Card Blitz,
players become more responsible for real-time strategies, protecting and selectively palying the ideal monster is key in this new realm of strategy,
for with every triumph, not only does your experience grow as a strategist, but that of your cards do as well. In our system, monsters have non-static
statistics. What does this mean? To put it short, it means that your monsters can level up, their attack, health and other statistics increasing along
with it, rewarding you as the player for strategic valor, allowing you to strengthen and continue using your favorite cards without having to replace
them over a difference in stats. Although this feature isn't unlimited, it allows greater flexibility and customization for the player, but don't take
this feature lightly, cause even the strongest monsters can be slain with the wittest minds.
In addition to the monster leveling system, there is also a cast system for spells, which allows players to charge spells to increase the effeciency
and effect of the given spells. Although magic cards do have a positive edge on the battlefield, charging or "setting" this system leaves them in a
vulnerable state for the opposing player to conduct a direct attack, if left unprotected, or "spell breaker", destroying the spell from the field, and
potentially causing a breaker penalty to it's owner, depending on the effect of the interrupted spell.
So in the world of card games, how does this small teaser taste? Will you brave the world, and lead on to conquer the battle field through strategy,
magic, or blunt force? Or will you fall to soil the fields of war.